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IJVR
2007
204views more  IJVR 2007»
15 years 6 months ago
Modeling and Animating Virtual Humans
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Frank Hülsken, Christian Eckes, Roland Kuck, ...
CVPR
2001
IEEE
16 years 8 months ago
A Spherical Eye from Multiple Cameras (Makes Better Models of the World)
This paper describes an imagingsystem that has been designed specifically for the purpose of recovering egomotion and structure from video. The system consists of six cameras in a...
Patrick Baker, Cornelia Fermüller, Yiannis Al...
162
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MIRAGE
2007
Springer
16 years 5 days ago
Model-Based Feature Extraction for Gait Analysis and Recognition
Human motion analysis has received a great attention from researchers in the last decade due to its potential use in different applications. We propose a new approach to extract h...
Imed Bouchrika, Mark S. Nixon
CVGIP
2006
171views more  CVGIP 2006»
15 years 6 months ago
Breathe easy: Model and control of human respiration for computer animation
In this paper, we detail an anatomically inspired, physically based model of the human torso designed for the visual simulation of respiration using a mixed system of rigid and de...
Victor B. Zordan, Bhrigu Celly, Bill Yuan-chi Chiu...
ACCV
2006
Springer
16 years 1 days ago
Dense Motion and Disparity Estimation Via Loopy Belief Propagation
We describe a method for computing a dense estimate of motion and disparity, given a stereo video sequence containing moving non-rigid objects. In contrast to previous approaches, ...
Michael Isard, John MacCormick