We describe a Bayesian estimation method for measurement of both range and surface orientation using a laser range finder. The method not only provides more accurate estimates of ...
We present a method for the adaptive reconstruction of a surface directly from an unorganized point cloud. The algorithm is based on an incrementally expanding Neural Network and ...
Won-Ki Jeong, Ioannis P. Ivrissimtzis, Hans-Peter ...
Syntactically different URLs could represent the same web page on the World Wide Web, and duplicate representation for web pages causes web applications to handle a large amount of...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the EstimationQuantization (EQ) algorithm originally des...