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101
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3DIM
1999
IEEE
15 years 4 months ago
Bayesian Estimation of Distance and Surface Normal with a Time-of-Flight Laser Rangefinder
We describe a Bayesian estimation method for measurement of both range and surface orientation using a laser range finder. The method not only provides more accurate estimates of ...
Jochen Lang, Dinesh K. Pai
PG
2003
IEEE
15 years 5 months ago
Neural Meshes: Statistical Learning Based on Normals
We present a method for the adaptive reconstruction of a surface directly from an unorganized point cloud. The algorithm is based on an incrementally expanding Neural Network and ...
Won-Ki Jeong, Ioannis P. Ivrissimtzis, Hans-Peter ...
HUMAN
2005
Springer
15 years 6 months ago
How to Evaluate the Effectiveness of URL Normalizations
Syntactically different URLs could represent the same web page on the World Wide Web, and duplicate representation for web pages causes web applications to handle a large amount of...
Sang Ho Lee, Sung Jin Kim, Hyo Sook Jeong
SI3D
2006
ACM
15 years 6 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
111
Voted
DCC
2003
IEEE
16 years 11 hour ago
Estimation-Quantization Geometry Coding Using Normal Meshes
We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the EstimationQuantization (EQ) algorithm originally des...
Sridhar Lavu, Hyeokho Choi, Richard G. Baraniuk