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CGI
1997
IEEE
15 years 4 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
106
Voted
BMCBI
2006
97views more  BMCBI 2006»
15 years 17 days ago
Goulphar: rapid access and expertise for standard two-color microarray normalization methods
Background: Raw data normalization is a critical step in microarray data analysis because it directly affects data interpretation. Most of the normalization methods currently used...
Sophie Lemoine, Florence Combes, Nicolas Servant, ...
CAD
2007
Springer
15 years 15 days ago
Detection of closed sharp edges in point clouds using normal estimation and graph theory
The reconstruction of a surface model from a point cloud is an important task in the reverse engineering of industrial parts. We aim at constructing a curve network on the point c...
Kris Demarsin, Denis Vanderstraeten, Tim Volodine,...
111
Voted
ATAL
2010
Springer
15 years 1 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
90
Voted
OTM
2005
Springer
15 years 6 months ago
A Service-Oriented Workflow Language for Robust Interacting Applications
Abstract. In a service-oriented world, a long-running business process can be implemented as a set of stateful services that represent the individual but coordinated steps that mak...
Surya Nepal, Alan Fekete, Paul Greenfield, Julian ...