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ICML
1989
IEEE
15 years 1 months ago
Uncertainty Based Selection of Learning Experiences
The training experiences needed by a learning system may be selected by either an external agent or the system itself. We show that knowledge of the current state of the learner&#...
Paul D. Scott, Shaul Markovitch
GAMEON
2000
14 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
AAMAS
2008
Springer
14 years 9 months ago
DARE: a system for distributed abductive reasoning
Abductive reasoning is a well established field of Artificial Intelligence widely applied to different problem domains not least cognitive robotics and planning. It has been used ...
Jiefei Ma, Alessandra Russo, Krysia Broda, Keith C...
BMCBI
2008
135views more  BMCBI 2008»
14 years 9 months ago
Identification of a small optimal subset of CpG sites as bio-markers from high-throughput DNA methylation profiles
Background: DNA methylation patterns have been shown to significantly correlate with different tissue types and disease states. High-throughput methylation arrays enable large-sca...
Hailong Meng, Edward Lenn Murrelle, Guoya Li
BMCBI
2008
160views more  BMCBI 2008»
14 years 9 months ago
Feature selection environment for genomic applications
Background: Feature selection is a pattern recognition approach to choose important variables according to some criteria in order to distinguish or explain certain phenomena (i.e....
Fabrício Martins Lopes, David Correa Martin...