Subdivision surfaces are generated by repeated approximation or interpolation from initial control meshes. In this paper, two new nonlinear subdivision schemes, face based subdivi...
In this paper, we present a method for simplification of arbitrary 3D meshes that is based on Isotropic Quantization of face-normal vectors. There are three stages. Firstly, a cod...
Discrete curvature and shape operators, which capture complete information about directional curvatures at a point, are essential in a variety of applications: simulation of defor...
Eitan Grinspun, Yotam I. Gingold, Jason Reisman, D...
Abstract. We present a parallel approach for optimizing surface meshes by redistributing vertices on a feature-aware higher-order reconstruction of a triangulated surface. Our meth...
We present a new method for feature preserving mesh simplification based on feature sensitive (FS) metric. Previous quadric error based approach is extended to a high-dimensional F...