All-to-all (ATA) reliable broadcast is the problem of reliably distributing information from every node to every other node in point-to-point interconnection networks. A good solut...
A lot of techniques have been developed for the encoding of triangular meshes as this is a widely used representation for the description of surface models. Although methods for t...
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
We consider the problem of discovering a smooth unknown surface S bounding an object O in R3 . The discovery process consists of moving a point probing device in the free space ar...
Jean-Daniel Boissonnat, Leonidas J. Guibas, Steve ...