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CGF
2010
101views more  CGF 2010»
14 years 9 months ago
High Fidelity Scan Merging
For each scanned object 3D triangulation laser scanners deliver multiple sweeps corresponding to multiple laser motions and orientations. The problem of aligning these scans has b...
J. Digne, J.-M. Morel, N. Audfray, C. Lartigue
VC
2002
215views more  VC 2002»
14 years 9 months ago
Acquiring, stitching and blending diffuse appearance attributes on 3D models
A new system for the construction of highly realistic models of real free-form 3D objects is proposed, based on the integration of several techniques (automatic 3D scanning, inver...
Claudio Rocchini, Paolo Cignoni, Claudio Montani, ...
SIAMNUM
2011
161views more  SIAMNUM 2011»
14 years 4 months ago
A Convergent Finite Volume Scheme for Diffusion on Evolving Surfaces
Abstract. A finite volume scheme for transport and diffusion problems on evolving hypersurfaces is discussed. The underlying motion is assumed to be described by a fixed, not ne...
Martin Lenz, Simplice Firmin Nemadjieu, Martin Rum...
GRAPHITE
2007
ACM
15 years 1 months ago
Appearance preserving octree-textures
Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...
SIGGRAPH
2000
ACM
15 years 1 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...