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HT
1993
ACM
15 years 3 months ago
Concurrency Control in Collaborative Hypertext Systems
Traditional concurrency control techniques for database systems (transaction management based on locking protocols) have been successful in many multiuser settings, but these tech...
Uffe Kock Wiil, John J. Leggett
GAMEON
2000
15 years 10 days ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
BMCBI
2010
106views more  BMCBI 2010»
14 years 11 months ago
A novel approach for haplotype-based association analysis using family data
Background: Haplotype-based approaches have been extensively studied for case-control association mapping in recent years. It has been shown that haplotype methods can provide mor...
Yixuan Chen, Xin Li, Jing Li

Publication
1851views
17 years 2 days ago
Cerebrovascular Segmentation from TOF Using Stochastic Models
In this paper, we present an automatic statistical approach for extracting 3D blood vessels from time-of-flight (TOF) magnetic resonance angiography (MRA) data. The voxels of the d...
M. Sabry Hassouna, Aly A. Farag, Stephen Hushek, T...
CVPR
2003
IEEE
16 years 1 months ago
Generalized Principal Component Analysis (GPCA)
This paper presents an algebro-geometric solution to the problem of segmenting an unknown number of subspaces of unknown and varying dimensions from sample data points. We represen...
René Vidal, Shankar Sastry, Yi Ma