To investigate the problem of entity recognition, we deal with the creation of the so-called Entity Name System (ENS) which is an open, public back-bone infrastructure for the (Sem...
We consider the problem of designing scalable and robust information systems based on multiple servers that can survive even massive denial-of-service (DoS) attacks. More precisely...
Consider the following game between a worm and an alert3 over a network of n nodes. Initially, no nodes are infected or alerted and each node in the network is a special detector n...
We present BL-WoLF, a framework for learnability in repeated zero-sum games where the cost of learning is measured by the losses the learning agent accrues (rather than the number...
"Artificial Intelligence (AI) is a big field, and this is a big book. We have tried to explore the full breadth of the field, which encompasses logic, probability, and continu...