Sciweavers

323 search results - page 43 / 65
» Nucleation-free 3D rigidity
Sort
View
SI3D
2006
ACM
15 years 3 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
3DIM
1997
IEEE
15 years 1 months ago
Surface Registration by Matching Oriented Points
For registration of 3-D free-form surfaces we have developed a representation which requires no knowledge of the transformation between views. The representation comprises descrip...
Andrew Edie Johnson, Martial Hebert
IJCAI
2003
14 years 11 months ago
An Extension of the ICP Algorithm for Modeling Nonrigid Objects with Mobile Robots
The iterative closest point (ICP) algorithm [2] is a popular method for modeling 3D objects from range data. The classical ICP algorithm rests on a rigid surface assumption. Build...
Dirk Hähnel, Sebastian Thrun, Wolfram Burgard
ECCV
2006
Springer
15 years 11 months ago
Perspective n-View Multibody Structure-and-Motion Through Model Selection
Multi-body structure-and-motion (MSaM) is the problem to establish the multiple-view geometry of an image sequence of a 3D scene, where the scene consists of multiple rigid objects...
Konrad Schindler, James U, Hanzi Wang
DAGM
2009
Springer
14 years 7 months ago
Combined GKLT Feature Tracking and Reconstruction for Next Best View Planning
Abstract. Guided Kanade-Lucas-Tomasi (GKLT) tracking is a suitable way to incorporate knowledge about camera parameters into the standard KLT tracking approach for feature tracking...
Michael Trummer, Christoph Munkelt, Joachim Denzle...