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CRITICAL
2005
15 years 8 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
CMSB
2008
Springer
15 years 8 months ago
A Model Checking Approach to the Parameter Estimation of Biochemical Pathways
Model checking has historically been an important tool to verify models of a wide variety of systems. Typically a model has to exhibit certain properties to be classed `acceptable&...
Robin Donaldson, David Gilbert
CONCUR
2010
Springer
15 years 7 months ago
Mean-Payoff Automaton Expressions
Abstract. Quantitative languages are an extension of boolean languages that assign to each word a real number. Mean-payoff automata are finite automata with numerical weights on tr...
Krishnendu Chatterjee, Laurent Doyen, Herbert Edel...
CGF
2008
108views more  CGF 2008»
15 years 6 months ago
Physically-based Dye Advection for Flow Visualization
Dye advection is widely used in experimental flow analysis but has seen less use for visualization in computational fluid dynamics. One possible reason for this disconnect is the ...
Guo-Shi Li, Xavier Tricoche, Charles D. Hansen
COMPUTING
2007
126views more  COMPUTING 2007»
15 years 6 months ago
An algorithm for the construction of intrinsic delaunay triangulations with applications to digital geometry processing
The discrete Laplace-Beltrami operator plays a prominent role in many Digital Geometry Processing applications ranging from denoising to parameterization, editing, and physical si...
Matthew Fisher, Boris Springborn, Peter Schrö...