This paper compares different algorithms for tracking the position of fingers in a two-dimensional environment. Four algorithms have been implemented in EyesWeb, developed by DIS...
Ubiquitous computing technologies which are cheap and easy to use are more likely to be adopted by users beyond the ubiquitous computing community. We present an ultrasonic-only tr...
Paul Duff, Michael R. McCarthy, Angus Clark, Henk ...
Abstract. One of issues in the bootstrapping for named entity recognition is how to control annotation errors introduced at every iteration. In this paper, we present several heuri...
In this paper is described a software technique allowing to detect soft errors occurring in processor-based digital architectures. The detection mechanism is based on a set of rul...
Abstract. Estimation of 3D hand pose is useful in many gesture recognition applications, ranging from human-computer interaction to automated recognition of sign languages. In this...