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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 9 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
HPCA
1998
IEEE
15 years 9 months ago
Speculative Versioning Cache
Dependences among loads and stores whose addresses are unknown hinder the extraction of instruction level parallelism during the execution of a sequential program. Such ambiguous ...
Sridhar Gopal, T. N. Vijaykumar, James E. Smith, G...
ICCL
1998
IEEE
15 years 9 months ago
Location-Independent Communication for Mobile Agents: A Two-Level Architecture
We study communication primitives for interaction between mobile agents. They can be classified into two groups. At a low level there are location dependent primitives that require...
Peter Sewell, Pawel T. Wojciechowski, Benjamin C. ...
HPDC
1996
IEEE
15 years 8 months ago
Customized Dynamic Load Balancing for a Network of Workstations
Load balancing involves assigning to each processor, work proportional to its performance, minimizing the execution time of the program. Althoughstatic load balancing can solve ma...
Mohammed Javeed Zaki, Wei Li, Srinivasan Parthasar...
IPPS
1996
IEEE
15 years 8 months ago
ECO: Efficient Collective Operations for Communication on Heterogeneous Networks
PVM and other distributed computing systems have enabled the use of networks of workstations for parallel computation, but their approach of treating all networks as collections o...
Bruce Lowekamp, Adam Beguelin