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MIDDLEWARE
2007
Springer
16 years 1 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
MIDDLEWARE
2007
Springer
16 years 1 months ago
Rule-based reasoning about qualitative spatiotemporal relations
This paper is about a novel rule-based approach for reasoning about qualitative spatiotemporal relations among technology-rich autonomous objects, to which we refer to as artifact...
Clemens Holzmann
CODES
2006
IEEE
16 years 1 months ago
Resource virtualization in real-time CORBA middleware
Middleware for parallel and distributed systems is designed to virtualize computation and communication resources so that a more and consistent view of those resources is presente...
Christopher D. Gill
164
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IPPS
2006
IEEE
16 years 1 months ago
Improving cache locality for thread-level speculation
With the advent of chip-multiprocessors (CMPs), Thread-Level Speculation (TLS) remains a promising technique for exploiting this highly multithreaded hardware to improve the perfo...
Stanley L. C. Fung, J. Gregory Steffan
IPPS
2006
IEEE
16 years 1 months ago
Effecting parallel graph eigensolvers through library composition
— Many interesting problems in graph theory can be reduced to solving an eigenproblem of the adjacency matrix or Laplacian of a graph. Given the availability of high-quality line...
A. Breuer, Peter Gottschling, Douglas Gregor, Andr...