In this article, we describe our experiences in implementing an experimental wide-area GMPLS network called CHEETAH (Circuit-Switched End-to-End Transport Architecture). The key c...
Distributed systems are hard to build, profile, debug, and test. Monitoring a distributed system – to detect and analyze bugs, test for regressions, identify fault-tolerance pr...
Current network protocols must comply with rigid interfaces and rules of behavior to fit into well defined, vertical protocol stacks. It is difficult for network designers to offe...
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Web service processes currently lack monitoring and dynamic (runtime) adaptation mechanisms. In highly dynamic processes, services frequently need to be exchanged due to a variety...