Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
In this paper, an easy calibration method for projector is proposed. The calibration handled in this paper is projective relation between 3D space and 2D pattern, and is not corre...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
In this paper we describe work on the automatic recognition of island structures. In an initial phase several test persons were asked to mark groups of islands that they perceived...
—Speaking using unconstrained natural language is an intuitive and flexible way for humans to interact with robots. Understanding this kind of linguistic input is challenging be...
Thomas Kollar, Stefanie Tellex, Deb Roy, Nicholas ...