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» Object, function, action for tangible interface design
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CHI
2003
ACM
16 years 3 days ago
Augmenting a retail environment using steerable interactive displays
This paper describes a prototype retail environment in which information interactions occur in situ, within the actual space of the merchandise. By combining a steerable projected...
Noi Sukaviriya, Mark Podlaseck, Rick Kjeldsen, Ant...
IV
2005
IEEE
197views Visualization» more  IV 2005»
15 years 5 months ago
Mobile Augmented Reality Techniques for GeoVisualisation
This paper presents the first prototype of an interactive visualisation framework specifically designed for presenting geographical information in both indoor and outdoor environm...
Fotis Liarokapis, Ian Greatbatch, David Mountain, ...
TEI
2010
ACM
135views Hardware» more  TEI 2010»
15 years 6 months ago
Hands and fingers: a mobile platform for a person-centric network of computational objects
We describe a practical vision of ubiquitous computing with tangible interfaces, that orbits around an individual and is mediated by his or her personal consumer electronic device...
John Kestner, Henry Holtzman
CHI
2004
ACM
16 years 3 days ago
Variation in element and action: supporting simultaneous development of alternative solutions
The complexity of many problems necessitates creating and exploring multiple, alternative solutions. However, current user interfaces do not cleanly support creating alternatives ...
Michael A. Terry, Elizabeth D. Mynatt, Kumiyo Naka...
CHI
2000
ACM
15 years 4 months ago
Tagged handles: merging discrete and continuous manual control
Discrete and continuous modes of manual control are fundamentally different: buttons select or change state, while handles persistently modulate an analog parameter. User interfac...
Karon E. MacLean, Scott S. Snibbe, Golan Levin