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» Object, function, action for tangible interface design
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ISMAR
2003
IEEE
15 years 5 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
SIGGRAPH
2010
ACM
15 years 4 months ago
Toward evaluating material design interface paradigms for novice users
Material design is the process by which artists specify the reflectance properties of a surface, such as its diffuse color and specular roughness. We present a user study to eval...
William B. Kerr, Fabio Pellacini
93
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SG
2010
Springer
14 years 9 months ago
An Interactive Interface for Lighting-by-Example
Lighting design in computer graphics is essentially not a random process but one driven by both a technical and aesthetic appreciation of lighting. In some applications, the result...
Hai Nam Ha, Christophe Lino, Marc Christie, Patric...
CHI
2010
ACM
15 years 6 months ago
Spyn: augmenting the creative and communicative potential of craft
We present data collected from a field study of 12 needlecrafters introduced to Spyn—mobile phone software that associates digital records (audio/visual media, text, and geograp...
Daniela Karin Rosner, Kimiko Ryokai
DARE
2000
146views more  DARE 2000»
15 years 1 months ago
WebStickers: using physical tokens to access, manage and share bookmarks to the Web
In the WebStickers system, where barcode stickers may be attached to physical objects making them act as bookmarks to the worldwide web in a convenient way to the user. Using read...
Peter Ljungstrand, Johan Redström, Lars Erik ...