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» Object, function, action for tangible interface design
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MM
2006
ACM
125views Multimedia» more  MM 2006»
15 years 5 months ago
The design of a real-time, multimodal biofeedback system for stroke patient rehabilitation
This paper presents a novel real-time, multi-modal biofeedback system for stroke patient therapy. The problem is important as traditional mechanisms of rehabilitation are monotono...
Yinpeng Chen, He Huang, Weiwei Xu, Richard Isaac W...
BCSHCI
1997
15 years 1 months ago
BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool
In this article we wish to show a method to go beyond the established approaches of human-computer interaction. We first bring a serious critique of traditional interface types, sh...
Matthias Rauterberg, Morten Fjeld, Helmut Krueger,...
DMS
2008
161views Multimedia» more  DMS 2008»
15 years 1 months ago
A Method to Diagnose Self-weaknesses for Software Development Organizations
A root cause is a source of a defect such that if it is removed, the defect is subsequently decreased or removed. By analyzing the root causes of defects of our software projects,...
Chi-Lu Yang, Yeim-Kuan Chang, Chih-Ping Chu
ECTEL
2007
Springer
15 years 6 months ago
MACE - Enriching Architectural Learning Objects for Experience Multiplication
Education in architecture requires access to a broad range of learning materials to develop flexibility and creativity in design. The learning material is compromised of textual an...
Moritz Stefaner, Elisa Dalla Vecchia, Massimiliano...
CHI
2010
ACM
15 years 6 months ago
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
We describe a virtual “tether” for mobile devices that allows groups to have quick, simple and privacy-preserving meetups. Our design provides cues which allow dynamic coordin...
John Williamson, Simon Robinson, Craig Stewart, Ro...