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» Object, function, action for tangible interface design
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JOT
2006
121views more  JOT 2006»
14 years 11 months ago
Constructing persistent object-oriented models with standard C++
In this paper, it is suggested an approach and a design pattern for developing object-oriented models that need to be persistent, including the databases of moderate size, with us...
Alexander Kozynchenko
ACMACE
2004
ACM
15 years 5 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
79
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CHI
2004
ACM
16 years 2 days ago
DiamondSpin: an extensible toolkit for around-the-table interaction
DiamondSpin is a toolkit for the efficient prototyping of and experimentation with multi-person, concurrent interfaces for interactive shared displays. In this paper, we identify ...
Chia Shen, Clifton Forlines, Frédéri...
SIGMOD
2010
ACM
305views Database» more  SIGMOD 2010»
15 years 4 months ago
MoveMine: mining moving object databases
With the maturity of GPS, wireless, and Web technologies, increasing amounts of movement data collected from various moving objects, such as animals, vehicles, mobile devices, and...
Zhenhui Li, Ming Ji, Jae-Gil Lee, Lu An Tang, Yint...
ICPP
1995
IEEE
15 years 3 months ago
Progress: A Toolkit for Interactive Program Steering
Interactive program steering permits researchers to monitor and guide their applications during runtime. Interactive steering can help make end users more effective in addressing ...
Jeffrey S. Vetter, Karsten Schwan