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ARCS
2012
Springer
13 years 7 months ago
Improving Cache Locality for Ray Casting with CUDA
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
Yuki Sugimoto, Fumihiko Ino, Kenichi Hagihara
ISPDC
2006
IEEE
15 years 5 months ago
MojaveFS: Providing Sequential Consistency in a Distributed Objects System
This paper presents MojaveFS, a distributed file system with support for sequential consistency. It provides location transparency and makes use of replication for reliability an...
Cristian Tapus, David A. Noblet, Vlad Grama, Jason...
COOPIS
2004
IEEE
15 years 3 months ago
SPREE: Object Prefetching for Mobile Computers
Mobile platforms combined with large databases promise new opportunities for mobile applications. However, mobile computing devices may experience frequent communication loss while...
Kristian Kvilekval, Ambuj K. Singh
DOA
2000
75views more  DOA 2000»
15 years 1 months ago
A Distributed-Object Infrastructure for Corporate Websites
A corporate website is the virtual representation of a corporation or organization on the Internet. Corporate websites face numerous problems due to their large size and complexit...
Ihor Kuz, Patrick Verkaik, Maarten van Steen, Henk...
VLDB
1995
ACM
113views Database» more  VLDB 1995»
15 years 3 months ago
Efficient Incremental Garbage Collection for Client-Server Object Database Systems
We describe an eficient server-based algorithm for garbage collecting object-oriented databases in a client/server environment. The algorithm is incremental and runs concurrently ...
Laurent Amsaleg, Michael J. Franklin, Olivier Grub...