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» Object Design of a Distributed Client Server System
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NETGAMES
2005
ACM
15 years 3 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
85
Voted
HPDC
1998
IEEE
15 years 2 months ago
The NetLogger Methodology for High Performance Distributed Systems Performance Analysis
We describe a methodology that enables the real-time diagnosis of performance problems in complex high-performance distributed systems. The methodology includes tools for generati...
Brian Tierney, William E. Johnston, Brian Crowley,...
CN
1998
83views more  CN 1998»
14 years 9 months ago
LSAM Proxy Cache: A Multicast Distributed Virtual Cache
1,2 The LSAM Proxy Cache (LPC) is a multicast distributed web cache that provides automated multicast push of web pages, based on self-configuring interest groups. The LPC is desig...
Joseph D. Touch, Amy S. Hughes
IJCAT
2007
102views more  IJCAT 2007»
14 years 9 months ago
Synchronous collaborative systems for distributed virtual environments in Java
: This paper presents a 3D-distributed virtual environment, which allows for the creation of applications to enable multiple users to collaboratively interact in, and communicate a...
Kevin Gorman, Daneyand Singley, Yuichi Motai
DBSEC
2000
110views Database» more  DBSEC 2000»
14 years 11 months ago
Role-Based Security in a Distributed Resource Environment
There are many technologies for distributed processing/interoperation, including CORBA, DCE, DCOM, Enterprise Java Beans, Java IDL, JDBC, etc. Most promising, is the emergence of ...
Steven A. Demurjian, T. C. Ting, J. Balthazar, H. ...