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» Object Design of a Distributed Client Server System
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108
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CSUR
2000
78views more  CSUR 2000»
15 years 2 months ago
Developing flexible and high-performance Web servers with frameworks and patterns
The goal of this paper is to illustrate how frameworks and patterns address complexities that arise in the design and implementation of high-performance distributed software syste...
Douglas C. Schmidt, James C. Hu
ISPAN
2002
IEEE
15 years 7 months ago
An Overview of Data Replication on the Internet
The proliferation of the Internet is leading to high expectation on the fast turnaround time. Clients abandoning their connections due to excessive downloading delays translates d...
Thanasis Loukopoulos, Dimitris Papadias, Ishfaq Ah...
PPPJ
2009
ACM
15 years 7 months ago
SlimVM: a small footprint Java virtual machine for connected embedded systems
The usage of cellular phones, PDAs, and other mobile devices has increased dramatically over the past ten years. Java is targeted to be one of the most popular execution environme...
Christoph Kerschbaumer, Gregor Wagner, Christian W...
139
Voted
NETGAMES
2004
ACM
15 years 8 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
99
Voted
WWW
2003
ACM
16 years 3 months ago
Web browsing performance of wireless thin-client computing
Web applications are becoming increasingly popular for mobile wireless systems. However, wireless networks can have high packet loss rates, which can degrade web browsing performa...
S. Jae Yang, Jason Nieh, Shilpa Krishnappa, Aparna...