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» Object Design of a Distributed Client Server System
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NETGAMES
2006
ACM
16 years 7 days ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
P2P
2007
IEEE
108views Communications» more  P2P 2007»
16 years 17 days ago
Distributed, Automatic File Description Tuning in Peer-to-Peer File-Sharing Systems
Peers in peer-to-peer file-sharing systems cannot effectively share their files if they are poorly described. Terms one user employs to describe an instance of a file may not be t...
Dongmei Jia, Wai Gen Yee, Linh Thai Nguyen, Ophir ...
WORDS
2003
IEEE
15 years 11 months ago
Object and Process Migration in .NET
Most of today’s distributed computing systems in the field do not support the migration of execution entities among computing nodes during runtime. The relatively static associa...
Peter Tröger, Andreas Polze
EUROMICRO
2007
IEEE
16 years 18 days ago
A Performance Evaluation of RSerPool Server Selection Policies in Varying Heterogeneous Capacity Scenarios
Reliable Server Pooling (RSerPool) is a protocol framework for server redundancy and session failover, currently still under standardization by the IETF RSerPool WG. Server redund...
Thomas Dreibholz, Xing Zhou, Erwin P. Rathgeb
DSN
2003
IEEE
15 years 11 months ago
N-Way Fail-Over Infrastructure for Reliable Servers and Routers
Maintaining the availability of critical servers and routers is an important concern for many organizations. At the lowest level, IP addresses represent the global namespace by wh...
Yair Amir, Ryan Caudy, Ashima Munjal, Theo Schloss...