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» Object Design of a Distributed Client Server System
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SIGMETRICS
2008
ACM
128views Hardware» more  SIGMETRICS 2008»
15 years 6 months ago
Loss-aware network coding for unicast wireless sessions: design, implementation, and performance evaluation
Local network coding is growing in prominence as a technique to facilitate greater capacity utilization in multi-hop wireless networks. A specific objective of such local network ...
Shravan K. Rayanchu, Sayandeep Sen, Jianming Wu, S...
FAST
2009
15 years 4 months ago
BORG: Block-reORGanization for Self-optimizing Storage Systems
This paper presents the design, implementation, and evaluation of BORG, a self-optimizing storage system that performs automatic block reorganization based on the observed I/O wor...
Medha Bhadkamkar, Jorge Guerra, Luis Useche, Sam B...
163
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PDPTA
2003
15 years 7 months ago
Managing Flocking Objects with an Octree Spanning a Parallel Message-Passing Computer Cluster
We investigate the management of flocking mobile objects using a parallel message-passing computer cluster. An octree, a data structure well-known for use in managing a 3D space, ...
Thomas E. Portegys, Kevin M. Greenan
BIRTHDAY
2007
Springer
16 years 14 days ago
Models and Software Model Checking of a Distributed File Replication System
With the Distributed File System Replication component, DFS-R, as the central theme, we present selected protocol problems and validation methods encountered during design and deve...
Nikolaj Bjørner
VLDB
1994
ACM
126views Database» more  VLDB 1994»
15 years 10 months ago
Building a Laboratory Information System Around a C++-Based Object-Oriented DBMS
MapBase is a laboratory information system that has been supporting a high-throughput genome-mapping operation for the last three years. We chose to build MapBase around a C++-bas...
Nathan Goodman, Steve Rozen, Lincoln Stein