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» Object Design of a Distributed Client Server System
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HPDC
2002
IEEE
15 years 11 months ago
A Scalable QoS-Aware Service Aggregation Model for Peer-to-Peer Computing Grids
Peer-to-peer (P2P) computing grids consist of peer nodes that communicate directly among themselves through wide-area networks and can act as both clients and servers. These syste...
Xiaohui Gu, Klara Nahrstedt
ICDCS
2006
IEEE
16 years 10 days ago
DNScup: Strong Cache Consistency Protocol for DNS
Effective caching in Domain Name System (DNS) is critical to its performance and scalability. Existing DNS only supports weak cache consistency by using the Time-To-Live (TTL) mec...
Xin Chen, Haining Wang, Shansi Ren
GPC
2007
Springer
16 years 14 days ago
Server-Side Parallel Data Reduction and Analysis
Abstract. Geoscience analysis is currently limited by cumbersome access and manipulation of large datasets from remote sources. Due to their data-heavy and compute-light nature, th...
Daniel L. Wang, Charles S. Zender, Stephen F. Jenk...
HUC
2010
Springer
15 years 7 months ago
Remarkable objects: supporting collaboration in a creative environment
(a) (b) Figure 1: (a) CAM running on an iPhone; (b) Reading a design sketch using Microsoft's TagReader client. In this paper, we report the results of a field trial of a Ubi...
Dhaval Vyas, Anton Nijholt, Dirk Heylen, Alexander...
ECOOP
1998
Springer
15 years 10 months ago
Mobile Objects and Mobile Agents: The Future of Distributed Computing?
This paper will lead you into the world of mobile agents, an emerging technology that makes it very much easier to design, implement, and maintain distributed systems. You will fin...
Danny B. Lange