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» Object Design of a Distributed Client Server System
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IPPS
2010
IEEE
15 years 4 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
WCRE
1999
IEEE
15 years 10 months ago
A Tool for Securely Integrating Legacy Systems into a Distributed Environment
Legacy systems provide services that remain useful beyond the means of the technology in which they were originally implemented. Our Legacy Wrapper tool packages the services of a...
Timothy S. Souder, Spiros Mancoridis
OSDI
2006
ACM
16 years 6 months ago
Ceph: A Scalable, High-Performance Distributed File System
We have developed Ceph, a distributed file system that provides excellent performance, reliability, and scalability. Ceph maximizes the separation between data and metadata manage...
Sage A. Weil, Scott A. Brandt, Ethan L. Miller, Da...
CSCW
2012
ACM
14 years 2 months ago
Towards self-optimizing collaborative systems
Two important performance metrics in collaborative systems are local and remote response times. Previous analytical and simulation work has shown that these response times depend ...
Sasa Junuzovic, Prasun Dewan
WORDS
2002
IEEE
15 years 11 months ago
An Adaptive Distributed System Based on Conditional Dependencies
Distributed programming is applicable in a wide range of domains such as control systems. These systems are subject to mutable environments and must also provide a time varying ad...
Luci Pirmez, Luiz F. Rust da Costa Carmo, Reinaldo...