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» Object Design of a Distributed Client Server System
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INFOCOM
2005
IEEE
15 years 12 months ago
Design and implementation of network puzzles
Abstract— Client puzzles have been proposed in a number of protocols as a mechanism for mitigating the effects of distributed denial of service (DDoS) attacks. In order to provid...
Wu-chi Feng, Edward C. Kaiser, A. Luu
SIGOPSE
2000
ACM
15 years 10 months ago
Deferring trust in fluid replication
Mobile nodes rely on external services to provide safety, sharing, and additional resources. Unfortunately, as mobile nodes move through the networking infrastructure, the costs o...
Brian D. Noble, Ben Fleis, Landon P. Cox
WWW
2006
ACM
16 years 7 months ago
Selective early request termination for busy internet services
Internet traffic is bursty and network servers are often overloaded with surprising events or abnormal client request patterns. This paper studies a load shedding mechanism called...
Jingyu Zhou, Tao Yang
ICIP
2010
IEEE
15 years 4 months ago
Distributed classification of multiple observations by consensus
We consider the problem of distributed classification of multiple observations of the same object that are collected in an ad-hoc network of vision sensors. Assuming that each sen...
Effrosini Kokiopoulou, Pascal Frossard
214
Voted
PDP
2011
IEEE
14 years 10 months ago
Transport Optimization in Peer-to-Peer Networks
Abstract—The peer-to-peer networking concept has revolutionized the cost structure of Internet data dissemination by making large scale content delivery with low server cost feas...
Konstantin Miller, Adam Wolisz