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» Object Design of a Distributed Client Server System
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DCC
2010
IEEE
16 years 1 months ago
Optimized Analog Mappings for Distributed Source-Channel Coding
This paper focuses on optimal analog mappings for zero-delay, distributed source-channel coding. The objective is to obtain the optimal vector transformations that map between m-d...
Emrah Akyol, Kenneth Rose, Tor A. Ramstad
RTSS
2005
IEEE
15 years 12 months ago
Enhancing the Robustness of Distributed Real-Time Middleware via End-to-End Utilization Control
A key challenge for distributed real-time and embedded (DRE) middleware is maintaining both system reliability and desired real-time performance in unpredictable environments wher...
Xiaorui Wang, Chenyang Lu, Xenofon D. Koutsoukos
CSREAPSC
2006
15 years 7 months ago
M2MI Service Discovery Middleware Framework
The Many-to-Many-Invocation (M2MI) Service Discovery Middleware Framework provides an API for publishing, providing, and using services in a serverless ad hoc network of devices im...
Hans-Peter Bischof, Joel Donado
PDP
2005
IEEE
15 years 12 months ago
Rendezvous: An Alternative Approach to Conflict Resolution for Real Time Multi-User Applications
Up until now little support has been provided for shared state systems in environments with highly unpredictable network connections, such as mobile networks. Shared state conflic...
Angie Chandler, Joe Finney
WDAG
2005
Springer
82views Algorithms» more  WDAG 2005»
15 years 12 months ago
Distributed Transactional Memory for Metric-Space Networks
Transactional Memory is a concurrent programming API in which concurrent threads synchronize via transactions (instead of locks). Although this model has mostly been studied in the...
Maurice Herlihy, Ye Sun