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» Object Design of a Distributed Client Server System
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ICCSA
2003
Springer
15 years 2 months ago
A Comparison Study of Modern Heuristics for Solving the Partitioning Problem in Distributed Virtual Environment Systems
Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environment (DVE) systems very common nowadays. However, there are...
Pedro Morillo, Marcos Fernández, Juan M. Or...
CAEPIA
2003
Springer
15 years 2 months ago
A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems
The Partitioning problem is a key issue in the design of Distributed Virtual Environment (DVE) systems based on a server-network architecture. This problem consist of efficiently ...
Pedro Morillo, Pedro López, Juan M. Ordu&nt...
MM
2000
ACM
217views Multimedia» more  MM 2000»
15 years 2 months ago
Design and implementation of the parallel multimedia file system based on message distribution
The two-layered distributed clustered server architecture consisting of a control server and a group of storage servers has been widely used to support multimedia file systems. Wi...
Seung-Ho Park, Si-Yong Park, Gwang Moon Kim, Ki-Do...
ICWE
2004
Springer
15 years 3 months ago
Model-Driven Design of Web Applications with Client-Side Adaptation
Abstract. In this paper, we integrate WebML, a high-level model and technology for building server-side Web applications, with UML-Guide, a UML-based system that generates client-s...
Stefano Ceri, Peter Dolog, Maristella Matera, Wolf...
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COMPSAC
2001
IEEE
15 years 1 months ago
Utilizing Object-Oriented Databases for Concurrency Control in Virtual Environments
Virtual Reality Modeling Language (VRML) is widely used to represent, create, and display virtual reality objects and their environment. Some VRML applications require concurrent ...
Damla Turgut, Nevin Aydin, Ramez Elmasri, Begumhan...