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» Object Design of a Distributed Client Server System
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127
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JSAC
2007
97views more  JSAC 2007»
15 years 2 months ago
R2: Random Push with Random Network Coding in Live Peer-to-Peer Streaming
— In information theory, it has been shown that network coding can effectively improve the throughput of multicast communication sessions in directed acyclic graphs. More practic...
Mea Wang, Baochun Li
119
Voted
HOTOS
2003
IEEE
15 years 8 months ago
Palimpsest: Soft-Capacity Storage for Planetary-Scale Services
Distributed writable storage systems typically provide NFS-like semantics and unbounded persistence for files. We claim that for planetary-scale distributed services such facilit...
Timothy Roscoe, Steven Hand
WWW
2004
ACM
16 years 3 months ago
Spam attacks: p2p to the rescue
We propose a decentralized privacy-preserving approach to spam filtering. Our solution exploits robust digests to identify messages that are a slight variation of one another and ...
Ernesto Damiani, Sabrina De Capitani di Vimercati,...
109
Voted
CCR
2007
168views more  CCR 2007»
15 years 2 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
106
Voted
ICDCSW
2003
IEEE
15 years 8 months ago
Entry Points into a Smart Campus Environment - Overview of the ETHOC System
The university campus is an interesting application environment for the ubiquitous computing paradigm: a large number of users share a substantial amount of their information need...
Michael Rohs, Jürgen Bohn