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» Object Design of a Distributed Client Server System
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NETGAMES
2005
ACM
15 years 3 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
ADBIS
1998
Springer
180views Database» more  ADBIS 1998»
15 years 2 months ago
Designing Persistence for Real-Time Distributed Object Systems
An implementation of persistent object store for real-time systems with strict processing time constraints is a challenging task, because many traditional database techniques, e.g....
Igor Nekrestyanov, Boris Novikov, Ekaterina Pavlov...
COMPSAC
2002
IEEE
15 years 2 months ago
Designing a Distributed Software Development Support System Using a Peer-to-Peer Architecture
Distributed software development support systems typically use a centralized client-server architecture. This approach has some drawbacks such as the participants may experience l...
Seth Bowen, Frank Maurer
USM
2000
15 years 1 months ago
Integrating Trading and Load Balancing for Efficient Management of Services in Distributed Systems
Due to the requirements of open service markets, the structure of networks and application systems is changing. To handle the evolving complex distributed systems, new concepts for...
Dirk Thißen, Helmut Neukirchen
EGC
2005
Springer
15 years 3 months ago
Implementation of Federated Databases Through Updatable Views
We present a new approach to the grid technology that is based on federated databases and updatable views. Views are used in two ways: (1) as wrappers of local servers that adopt l...
Hanna Kozankiewicz, Krzysztof Stencel, Kazimierz S...