We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
An implementation of persistent object store for real-time systems with strict processing time constraints is a challenging task, because many traditional database techniques, e.g....
Igor Nekrestyanov, Boris Novikov, Ekaterina Pavlov...
Distributed software development support systems typically use a centralized client-server architecture. This approach has some drawbacks such as the participants may experience l...
Due to the requirements of open service markets, the structure of networks and application systems is changing. To handle the evolving complex distributed systems, new concepts for...
We present a new approach to the grid technology that is based on federated databases and updatable views. Views are used in two ways: (1) as wrappers of local servers that adopt l...
Hanna Kozankiewicz, Krzysztof Stencel, Kazimierz S...