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» Object Design of a Distributed Client Server System
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WMCSA
2000
IEEE
15 years 2 months ago
ARC: A Bottom-Up Approach to Negotiated QoS
Mobile systems operate in a resource-scarce environment and thus must adapt to external conditions; all layers must make cost-based decisions about what mode of operation to use i...
Hylke W. van Dijk, Koen Langendoen, Henk J. Sips
ICPP
1995
IEEE
15 years 1 months ago
Progress: A Toolkit for Interactive Program Steering
Interactive program steering permits researchers to monitor and guide their applications during runtime. Interactive steering can help make end users more effective in addressing ...
Jeffrey S. Vetter, Karsten Schwan
IPPS
2009
IEEE
15 years 4 months ago
Design, implementation, and evaluation of transparent pNFS on Lustre
Parallel NFS (pNFS) is an emergent open standard for parallelizing data transfer over a variety of I/O protocols. Prototypes of pNFS are actively being developed by industry and a...
Weikuan Yu, Oleg Drokin, Jeffrey S. Vetter
ESA
2010
Springer
207views Algorithms» more  ESA 2010»
14 years 11 months ago
Budgeted Red-Blue Median and Its Generalizations
In a Content Distribution Network application, we have a set of servers and a set of clients to be connected to the servers. Often there are a few server types and a hard budget co...
MohammadTaghi Hajiaghayi, Rohit Khandekar, Guy Kor...
NETGAMES
2006
ACM
15 years 3 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...