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» Object Design of a Distributed Client Server System
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ICECCS
2007
IEEE
95views Hardware» more  ICECCS 2007»
15 years 4 months ago
A Novel Approach to the Detection of Cheating in Multiplayer Online Games
— Modern online multiplayer games are complex heterogeneous distributed systems comprised of servers and untrusted clients, which are often engineered under considerable commerci...
Peter Laurens, Richard F. Paige, Phillip J. Brooke...
PAKDD
2005
ACM
112views Data Mining» more  PAKDD 2005»
15 years 3 months ago
Approximated Clustering of Distributed High-Dimensional Data
In many modern application ranges high-dimensional feature vectors are used to model complex real-world objects. Often these objects reside on different local sites. In this paper,...
Hans-Peter Kriegel, Peter Kunath, Martin Pfeifle, ...
HICSS
2005
IEEE
121views Biometrics» more  HICSS 2005»
15 years 3 months ago
Java Architectures for Mobilised Enterprise Systems
The coming generation of mobile phones will enable objects from enterprise systems to be distributed across a range of devices of different scales. This object mobility will provi...
David Parsons
SIGCOMM
2009
ACM
15 years 4 months ago
CrossTalk: scalably interconnecting instant messaging networks
We consider the problem of interconnecting a simple type of social network: Instant Messaging services. Today, users are members of various IM communities such as AOL, Yahoo, and ...
Marti A. Motoyama, George Varghese
MSS
2007
IEEE
129views Hardware» more  MSS 2007»
15 years 4 months ago
Cryptographic Security for a High-Performance Distributed File System
Storage systems are increasingly subject to attacks. Cryptographic file systems mitigate the danger of exposing data by using encryption and integrity protection methods and guar...
Roman Pletka, Christian Cachin