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» Object Design of a Distributed Client Server System
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ICPADS
2008
IEEE
15 years 4 months ago
Textures in Second Life: Measurement and Analysis
We collected packet traces from Second Life client sessions and analyzed the packet contents. We observed that textures constitute a majority of the network traffic. We further c...
Huiguang Liang, Mehul Motani, Wei Tsang Ooi
DISCEX
2003
IEEE
15 years 3 months ago
Scaling Secure Group Communication Systems: Beyond Peer-to-Peer
This paper proposes several integrated security architecture designs for client-server group communication systems. In an integrated architecture, security services are implemente...
Yair Amir, Cristina Nita-Rotaru, Jonathan Robert S...
ICDCS
2012
IEEE
13 years 6 days ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
SACMAT
2003
ACM
15 years 3 months ago
An access control model for dynamic client-side content
The focus of access control in client/server environments is on protecting sensitive server resources by determining whether or not a client is authorized to access those resource...
Adam Hess, Kent E. Seamons
CAISE
1999
Springer
15 years 2 months ago
Design of Object Caching in a CORBA OTM System
Abstract. CORBA Object Transaction Monitors (OTM) refer to a middleware technology that enable the building of transactional, objectoriented information systems running in distribu...
Thomas Sandholm, Stefan Tai, Dirk Slama, Eamon Wal...