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» Object Design of a Distributed Client Server System
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NOSSDAV
2004
Springer
15 years 3 months ago
Distributed server replication in large scale networks
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Bong-Jun Ko, Dan Rubenstein
MM
1994
ACM
151views Multimedia» more  MM 1994»
15 years 1 months ago
Distributed Parallel Data Storage Systems: A Scalable Approach to High Speed Image Servers
We have designed, built, and analyzed a distributed parallel storage system that will supply image streams fast enough to permit multi-user, "real-time", video-like appl...
Brian Tierney, Jason Lee, Ling Tony Chen, Hanan He...
WISE
2002
Springer
15 years 2 months ago
PTC : Proxies that Transcode and Cache in Heterogeneous Web Client Environments
Advances in computing and communication technologies have resulted in a wide variety of networked mobile devices that access data over the Internet. In this paper, we argue that s...
Aameek Singh, Abhishek Trivedi, Krithi Ramamritham...
LISA
2007
14 years 12 months ago
OS Circular: Internet Client for Reference
OS Circular is a framework for Internet Disk Image Distribution of software for virtual machines, those which offer a ‘‘virtualized’’ common PC environment on any PC. OS i...
Kuniyasu Suzaki, Toshiki Yagi, Kengo Iijima, Anh-Q...
ESCIENCE
2005
IEEE
15 years 3 months ago
A Peer-to-Peer Extension of Network-Enabled Server Systems
DIET (Distributed Interactive Engineering Toolbox) is a set of hierarchical components to design Network Enabled Server (NES) systems. In these systems, clients ask to agents (dis...
Eddy Caron, Frederic Desprez, Cédric Tedesc...