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» Object Design of a Distributed Client Server System
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NOSSDAV
2004
Springer
15 years 5 months ago
Distributed server replication in large scale networks
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Bong-Jun Ko, Dan Rubenstein
141
Voted
MM
1994
ACM
151views Multimedia» more  MM 1994»
15 years 3 months ago
Distributed Parallel Data Storage Systems: A Scalable Approach to High Speed Image Servers
We have designed, built, and analyzed a distributed parallel storage system that will supply image streams fast enough to permit multi-user, "real-time", video-like appl...
Brian Tierney, Jason Lee, Ling Tony Chen, Hanan He...
WISE
2002
Springer
15 years 4 months ago
PTC : Proxies that Transcode and Cache in Heterogeneous Web Client Environments
Advances in computing and communication technologies have resulted in a wide variety of networked mobile devices that access data over the Internet. In this paper, we argue that s...
Aameek Singh, Abhishek Trivedi, Krithi Ramamritham...
LISA
2007
15 years 1 months ago
OS Circular: Internet Client for Reference
OS Circular is a framework for Internet Disk Image Distribution of software for virtual machines, those which offer a ‘‘virtualized’’ common PC environment on any PC. OS i...
Kuniyasu Suzaki, Toshiki Yagi, Kengo Iijima, Anh-Q...
ESCIENCE
2005
IEEE
15 years 5 months ago
A Peer-to-Peer Extension of Network-Enabled Server Systems
DIET (Distributed Interactive Engineering Toolbox) is a set of hierarchical components to design Network Enabled Server (NES) systems. In these systems, clients ask to agents (dis...
Eddy Caron, Frederic Desprez, Cédric Tedesc...