In this paper we present novel algorithms for computing scenes and within-scene structures in films. We begin by mapping insights from film-making rules and experimental results f...
A number of papers have investigated the relationships between design metrics and the detection of faults in object-oriented software. Several of these studies have shown that suc...
We propose a novel nonparametric Bayesian model, Dual Hierarchical Dirichlet Processes (Dual-HDP), for trajectory analysis and semantic region modeling in surveillance settings, i...
Xiaogang Wang, Keng Teck Ma, Gee Wah Ng, W. Eric L...
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
In video surveillance, automatic methods for scene understanding and activity modeling can exploit the high redundancy of object trajectories observed over a long period of time. ...