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CGA
2008
15 years 5 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
CGF
2008
137views more  CGF 2008»
15 years 5 months ago
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
P. Guerrero, Stefan Jeschke, Michael Wimmer
CVIU
2006
209views more  CVIU 2006»
15 years 4 months ago
Joint optical flow estimation, segmentation, and 3D interpretation with level sets
This paper describes a variational method with active curve evolution and level sets for the estimation, segmentation, and 3D interpretation of optical flow generated by independe...
Hicham Sekkati, Amar Mitiche
PAMI
2008
208views more  PAMI 2008»
15 years 4 months ago
BoostMap: An Embedding Method for Efficient Nearest Neighbor Retrieval
This paper describes BoostMap, a method for efficient nearest neighbor retrieval under computationally expensive distance measures. Database and query objects are embedded into a v...
Vassilis Athitsos, Jonathan Alon, Stan Sclaroff, G...
JMIV
2007
83views more  JMIV 2007»
15 years 4 months ago
Minimization of a Detail-Preserving Regularization Functional for Impulse Noise Removal
Recently, a powerful two-phase method for restoring images corrupted with high level impulse noise has been developed. The main drawback of the method is the computational efficie...
Jian-Feng Cai, Raymond H. Chan, Carmine Di Fiore
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