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GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
15 years 9 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
VISUALIZATION
2003
IEEE
15 years 9 months ago
Video Visualization
We present a feasibility study on using video visualization to aid snooker skill training. By involving the coaches and players in the loop of intelligent reasoning, our approach ...
Gareth Daniel, Min Chen
MM
2003
ACM
145views Multimedia» more  MM 2003»
15 years 9 months ago
Proscenium: a framework for spatio-temporal video editing
We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
Eric P. Bennett, Leonard McMillan
SI3D
2003
ACM
15 years 9 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
SIGGRAPH
1996
ACM
15 years 8 months ago
Rendering Parametric Surfaces in Pen and Ink
This paper presents new algorithms and techniques for rendering parametric free-form surfaces in pen and ink. In particular, we introduce the idea of "controlled-density hatc...
Georges Winkenbach, David Salesin
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