Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...
Despite the availability of awareness servers and casual interaction systems, distributed groups still cannot maintain artifact awareness – the easy awareness of the documents, ...
Globe4D is an interactive four-dimensional globe. It is a projection of the Earth’s surface on a physical sphere. The sphere can be freely rotated along all axes, viewed from an...
Rick Companje, Nico M. van Dijk, Hanco Hogenbirk, ...
Augmented Reality (AR), the overlay of virtual images onto the real world, is an increasingly popular technique for developing new human-computer interfaces. As human navigation a...