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124
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CHI
2009
ACM
15 years 10 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
178
Voted
RTAS
2009
IEEE
15 years 10 months ago
Real-Time Video Surveillance over IEEE 802.11 Mesh Networks
In recent years, there has been an increase in video surveillance systems in public and private environments due to a heightened sense of security. The next generation of surveill...
Arvind Kandhalu, Anthony Rowe, Ragunathan Rajkumar...
159
Voted
DATE
2008
IEEE
223views Hardware» more  DATE 2008»
15 years 10 months ago
Cooperative Safety: a Combination of Multiple Technologies
—Governmental Transportation Authorities' interest in Car to Car and Car to Infrastructure has grown dramatically over the last few years in order to increase the road safet...
Raffaele Penazzi, Piergiorgio Capozio, Martin Dunc...
150
Voted
AIPR
2007
IEEE
15 years 10 months ago
3D Scene Reconstruction through a Fusion of Passive Video and Lidar Imagery
Geometric structure of a scene can be reconstructed using many methods. In recent years, two prominent approaches have been digital photogrammetric analysis using passive stereo i...
Prudhvi Gurram, Stephen Lach, Eli Saber, Harvey E....
156
Voted
ICCV
2007
IEEE
15 years 10 months ago
Fast Automatic Heart Chamber Segmentation from 3D CT Data Using Marginal Space Learning and Steerable Features
Multi-chamber heart segmentation is a prerequisite for global quantification of the cardiac function. The complexity of cardiac anatomy, poor contrast, noise or motion artifacts ...
Yefeng Zheng, Adrian Barbu, Bogdan Georgescu, Mich...
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