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VISUALIZATION
2005
IEEE
15 years 12 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
CVPR
2001
IEEE
16 years 8 months ago
Constructing Facial Identity Surfaces in a Nonlinear Discriminating Space
Recognising face with large pose variation is more challenging than that in a fixed view, e.g. frontal-view, due to the severe non-linearity caused by rotation in depth, selfshadi...
Yongmin Li, Shaogang Gong, Heather M. Liddell
ICRA
2005
IEEE
109views Robotics» more  ICRA 2005»
15 years 12 months ago
Data-and Model-driven Attention Mechanism for Autonomous Visual Landmark Acquisition
— This paper presents a visual attention mechanism for the acquisition of landmarks in an arbitrary scene. The proposed mechanism consists of two consecutive selection stages. Th...
Ricardo Vázquez Martín, José ...
PCM
2001
Springer
139views Multimedia» more  PCM 2001»
15 years 10 months ago
Fast and Robust Sprite Generation for MPEG-4 Video Coding
This paper presents a fast and robust sprite generation algorithm for MPEG-4 video coding. Our contributions consist of two aspects. Firstly, a fast and robust Global Motion Estima...
Yan Lu, Wen Gao, Feng Wu
WACV
2012
IEEE
14 years 1 months ago
PTZ camera network calibration from moving people in sports broadcasts
In sports broadcasts, networks consisting of pan-tiltzoom (PTZ) cameras usually exhibit very wide baselines, making standard matching techniques for camera calibration very hard t...
Jens Puwein, Remo Ziegler, Luca Ballan, Marc Polle...