GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
Recognising face with large pose variation is more challenging than that in a fixed view, e.g. frontal-view, due to the severe non-linearity caused by rotation in depth, selfshadi...
— This paper presents a visual attention mechanism for the acquisition of landmarks in an arbitrary scene. The proposed mechanism consists of two consecutive selection stages. Th...
This paper presents a fast and robust sprite generation algorithm for MPEG-4 video coding. Our contributions consist of two aspects. Firstly, a fast and robust Global Motion Estima...
In sports broadcasts, networks consisting of pan-tiltzoom (PTZ) cameras usually exhibit very wide baselines, making standard matching techniques for camera calibration very hard t...
Jens Puwein, Remo Ziegler, Luca Ballan, Marc Polle...