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CHI
2007
ACM
16 years 5 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
133
Voted
ICRA
2006
IEEE
190views Robotics» more  ICRA 2006»
15 years 11 months ago
An Integrated Approach to Inverse Kinematics and Path Planning for Redundant Manipulators
— We propose a novel solution to the problem of inverse kinematics for redundant robotic manipulators for the purposes of goal selection for path planning. We unify the calculati...
Dominik Bertram, James Kuffner, Rüdiger Dillm...
ACMSE
2005
ACM
15 years 10 months ago
The bipartite clique: a topological paradigm for WWWeb user search customization
Web user search customization research has been fueled by the recognition that if the WWW is to attain to its optimal potential as an interactive medium the development of new and...
Brenda F. Miles, Vir V. Phoha
EMSOFT
2003
Springer
15 years 10 months ago
Resource Interfaces
We present a formalism for specifying component interfaces that expose component requirements on limited resources. The formalism permits an algorithmic check if two or more compon...
Arindam Chakrabarti, Luca de Alfaro, Thomas A. Hen...
SIGGRAPH
2000
ACM
15 years 9 months ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...