We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
We propose a new framework for discussing computational complexity of problems involving uncountably many objects, such as real numbers, sets and functions, that can be represente...
We present a generic and robust method for model-based global 3D head pose estimation in monocular and non-calibrated video sequences. The proposed method relies on a 3D/2D matchi...
An explicit spline representation of smooth free-form surfaces is combined with a hierarchy of meshes to form the basis of an interactive sculpting environment. The environment of...
Augmented Reality overlays computer generated images over the real world. To correctly depict spatial relations between real and virtual objects, these images have to be generated...
Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purg...