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SPAA
2006
ACM
15 years 5 months ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
UIST
2006
ACM
15 years 5 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
UIST
2006
ACM
15 years 5 months ago
ModelCraft: capturing freehand annotations and edits on physical 3D models
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
Hyunyoung Song, François Guimbretièr...
HICSS
2005
IEEE
169views Biometrics» more  HICSS 2005»
15 years 5 months ago
Developing E-Government Integrated Infrastructures: A Case Study
The Public Domain (PD) always serves as an agent to provide better and reliable services and information to citizens. Recent advancements in technology, citizen-demand and new pub...
Marinos Themistocleous, Zahir Irani, Peter E. D. L...
ICALT
2005
IEEE
15 years 5 months ago
ActiveTutor
In this paper we present an architecture dedicated to an intelligently assisted educational tool which integrates within a unified framework software rational agents both at the m...
Jean Pierre Fournier