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PG
2000
IEEE
15 years 9 months ago
Interactive Manipulation Planning for Animated Characters
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
James J. Kuffner Jr., Jean-Claude Latombe
CHI
1995
ACM
15 years 8 months ago
Bricks: Laying the Foundations for Graspable User Interfaces
We introduce the concept of Graspable User Interfaces that allow direct control of electronic or virtual objects through physical handles for control. These physical artifacts, wh...
George W. Fitzmaurice, Hiroshi Ishii, William Buxt...
CSL
2010
Springer
15 years 5 months ago
Energy and Mean-Payoff Games with Imperfect Information
We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistingu...
Aldric Degorre, Laurent Doyen, Raffaella Gentilini...
CVPR
2003
IEEE
16 years 6 months ago
Hybrid Evolutionary Ridge Regression Approach for High-Accurate Corner Extraction
Corner measurement is of main concern within the following tasks: camera calibration, image matching, object tracking, recognition and reconstruction. This paper presents a hybrid...
Benjamín Hernández, Enrique Dunn, Gu...
CVPR
2007
IEEE
16 years 6 months ago
Epitomic Representation of Human Activities
We introduce an epitomic representation for modeling human activities in video sequences. A video sequence is divided into segments within which the dynamics of objects is assumed...
Naresh P. Cuntoor, Rama Chellappa