In this paper we present a genetic algorithm-based approach towards designing self-assembling objects comprised of square smart blocks. Each edge of each block can have one of thr...
Ying Guo, Geoff Poulton, Philip Valencia, Geoff Ja...
In the H.264/AVC video coding standard, motion compensation can be performed by partitioning macroblocks into square or rectangular sub-macroblocks in a quadtree decomposition. Th...
Edson M. Hung, Ricardo L. de Queiroz, Debargha Muk...
Implicit surfaces are used for a number of tasks in computer graphics, including modeling soft or organic objects, morphing, collision detection, and constructive solid geometry. A...
Understanding and modifying the effects of arbitrary illumination on human faces in a realistic manner is a challenging problem both for face synthesis and recognition. Recent res...
We describe a method for computing a dense estimate of motion and disparity, given a stereo video sequence containing moving non-rigid objects. In contrast to previous approaches, ...