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ICCV
2007
IEEE
16 years 27 days ago
Event Detection in Crowded Videos
Real-world actions occur often in crowded, dynamic environments. This poses a difficult challenge for current approaches to video event detection because it is difficult to segmen...
Yan Ke, Rahul Sukthankar, Martial Hebert
TOG
2012
193views Communications» more  TOG 2012»
13 years 1 months ago
Schelling points on 3D surface meshes
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
IPCV
2010
14 years 9 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
ICIP
2000
IEEE
16 years 16 days ago
Discovering Recurrent Visual Semantics in Consumer Photographs
We present techniques to semi-automatically discover Recurrent Visual Semantics (RVS) -the repetitive appearance of visually similar elements such as objects and scenes- in consum...
Alejandro Jaimes, Ana B. Benitez, Shih-Fu Chang, A...
ICRA
2005
IEEE
136views Robotics» more  ICRA 2005»
15 years 4 months ago
Polychaete-like Undulatory Robotic Locomotion
- Polychaete annelid worms provide a biological paradigm of versatile locomotion and effective motion control, adaptable to a large variety of unstructured environmental conditions...
Dimitris P. Tsakiris, Michael Sfakiotakis, Arianna...