Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs...
Alexandru O. Balan, Leonid Sigal, Michael J. Black...
We argue that certain theoretical commitments that underpin much existing Interorganisational Information Systems (IOIS) research at small scales become untenable when IOIS are st...
The 3D shape of the human body is useful for applications in fitness, games and apparel. Accurate body scanners, however, are expensive, limiting the availability of 3D body mode...
This paper discusses building complex classifiers from a single labeled example and vast number of unlabeled observation sets, each derived from observation of a single process or...
The process of finding representative shape patterns from sparse datasets is a challenging task: especially for non-rigid objects, shape deformations through time can produce very...
Stefano Maludrottu, Hany Sallam, Carlo S. Regazzon...