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» Object-Oriented Design Patterns for Detailed Design
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WWW
2003
ACM
15 years 10 months ago
SHOCK: communicating with computational messages and automatic private profiles
A computationally enhanced message contains some embedded programmatic components that are interpreted and executed automatically upon receipt. Unlike ordinary text email or insta...
Rajan M. Lukose, Eytan Adar, Joshua R. Tyler, Caes...
ACMDIS
2004
ACM
15 years 3 months ago
Sharing multimedia content with interactive public displays: a case study
The Plasma Posters are large screen, digital, interactive posterboards designed for informal content sharing within teams, groups, organizations and communities. Leveraging the fa...
Elizabeth F. Churchill, Les Nelson, Laurent Denoue...
ANCS
2010
ACM
14 years 7 months ago
DOS: a scalable optical switch for datacenters
This paper discusses the architecture and performance studies of Datacenter Optical Switch (DOS) designed for scalable and highthroughput interconnections within a data center. DO...
Xiaohui Ye, Yawei Yin, S. J. Ben Yoo, Paul Vincent...
MICRO
2009
IEEE
144views Hardware» more  MICRO 2009»
15 years 4 months ago
Characterizing flash memory: anomalies, observations, and applications
Despite flash memory’s promise, it suffers from many idiosyncrasies such as limited durability, data integrity problems, and asymmetry in operation granularity. As architects, ...
Laura M. Grupp, Adrian M. Caulfield, Joel Coburn, ...
AIIDE
2008
14 years 12 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...